Lord of the Rings LCG: Flight of the Stormcaller

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Fantasy Flight Publishing MEC48 #ad - Set after the events of the grey havens deluxe expansion, Flight of the Storm caller introduces a new scenario that allows you to embark upon a dramatic, high-stakes chase across the stormy seas. Along with its unique scenario, which features quests decks for the players and for the Corsairs, Flight of the Storm caller introduces a new Leadership hero and three copies each of ten different player cards.

The first adventure pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game. Time is of the essence, and if your heroes can't catch the Storm caller, they'll forfeit their only link to the forsaken realm of Numen or. Embark upon a dramatic naval chase in an all-new scenario. Reinforces the Gondor trait with powerful resource acceleration and leadership effects.

Lord of the Rings LCG: Flight of the Stormcaller #ad - Your heroes join the crew of the dream-chaser and the other ships in her fleet, and Corsair ships to close upon the Storm caller, and they must battle through treacherous waters, foul weather, the powerful vessel commanded by the ferocious Captain Sahir. Requires a copy of the Core Set and Grey Havens deluxe expansion to play.

A copy of the lord of the rings: the core Set and The Lord of the Rings: The Grey Havens are required to play. Along with the crew of the dream-chaser, several of Middle-earth's greatest heroes must once more sail the wild seas south of the Grey Havens. Flight of the storm caller is the first Adventure Pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game.

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Fantasy Flight Games The Lord of the Rings Card Game, The City of Corsairs Adventure Pack

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Fantasy Flight Publishing MEC53 #ad - And you find new options for both within the city of corsairs, including a host of Gondor allies and one of the noblest and most notable names in the Lord of the rings, Prince imrahil, who arrives as a tactics hero, ready for battle. Players board the Dream-chaser one last time for a climactic naval battle with the corsair fleet.

Not only does the lord of the rings: the card game allow you to adventure with up to as many as three of your friends, but it allows you to fill your deck with numerous allies and as many as three heroes. Don't expect this task to be easy, though! in their lands, the corsairs you'll face are deadlier than ever, and the numenorean artifact grants them a strange and corrupting power.

Tolkien, the return of the king the city of corsairs is the thrilling conclusion to the Dream-chaser cycle of adventure packs for the Lord of the rings: the card game! its new Scenario grants your heroes the opportunity to board the Dream-chaser one last time, set sail for the lands of umbar, and conclude your business with the corsairs once and for all.

Fantasy Flight Games The Lord of the Rings Card Game, The City of Corsairs Adventure Pack #ad - Introduces the exciting new tactics Hero, Prince imrahil. Features two different encounter sets to distinguish progress between the scenario's two halves. Looking thither they cried in dismay; for black against the glittering Stream they beheld a fleet borne up on the wind: dromunds, and ships of great draught with many oars, and with black sails bellying in the breeze.

J. R. R.

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Lord of the Rings LCG: The Drowned Ruins

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Fantasy Flight Publishing MEC51 #ad - Moreover, the pack and its cards offer a healthy dose of new Silvan-themed cards, including new Scout and Warrior allies. Supports new deck building strategies with twenty-four player cards three copies each of eight different cards. The drowned ruins is the fourth adventure Pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game.

The thrilling conclusion to the Dream-chaser cycle for the Lord of the rings: the card game. However, before they can get to the chest, they must find their way through the Temple of the Deceived and its treacherous Underwater passages. Finally, and trap decks, dunedain, you'll find new cards for your favorite Hobbit, as well as a new Title attachment to support any Secrecy deck built around playing with two or fewer heroes.

Lord of the Rings LCG: The Drowned Ruins #ad - Introduces a new Silvan-traited hero in the Lore sphere. Reinforces the dream-chaser cycle's support of effects that function across multiple spheres of influence. Features two different encounter sets to distinguish progress between the scenario's two halves. In its new scenario, the Drowned Ruins introduces these deadly Underwater locations and the monsters that live within them.

The fourth adventure pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game. After sailing over treacherous seas, surviving battles with corsairs and a ferocious sea monster, and trudging across a jungle island infested with evil Undead, several of Middle-earth's heroes have finally arrived at the Temple of the Deceived, wherein they expect to find the locked chest that they can unlock with the mysterious key they hold.

Introduces the exciting new tactics Hero, Prince imrahil.

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Lord of the Rings LCG: Temple of the Deceived

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Fantasy Flight Publishing MEC50 #ad - Reinforces the cycle's exploration of player cards with multi-sphere effects. After a treacherous journey at sea, covered in mountains, jungles, several of Middle-earth's greatest heroes arrive at a remote island, and the ruins of a fallen civilization. The third adventure pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game.

Contains three copies each of nine different player cards, including powerful new allies. Introduces the exciting new tactics Hero, Prince imrahil. Somewhere amid those ruins, a chest has lain locked and half-forgotten for untold ages. Introduces a new Silvan-traited hero in the Lore sphere. The fourth adventure pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game.

Lord of the Rings LCG: Temple of the Deceived #ad - Players board the Dream-chaser one last time for a climactic naval battle with the corsair fleet. A copy of the lord of the rings: the core Set and The Lord of the Rings: The Grey Havens are required to play. Now, with the key to that chest in their possession, your heroes must scour the island to find it, but their every step carries them deeper into the middle of uncharted natural dangers.

The theme of exploration is also reflected among the expansion's hero and its twenty-seven player cards with a heavy emphasis of the Scout trait. Supports new deck building strategies with twenty-four player cards three copies each of eight different cards.

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Lord of the Rings LCG: The Dungeons of Cirith Gurat

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Fantasy Flight Games MEC60 #ad - Introduces the exciting new tactics Hero, Prince imrahil. Middle-earth's heroes must traverse a series of treacherous Underwater caverns filled with deadly enemies. Contains three copies each of nine different player cards, including powerful new allies. Their friends will be freed. While the scenario from the dungeons of Cirith Gurat leads your heroes deep into one of the Dark Lord's prisons, its player cards arm you for the battles to come.

Supports new deck building strategies with twenty-four player cards three copies each of eight different cards. The third adventure pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game. They have crossed deserts, tamed Mûmakil, fled from Orcs on Wargs, and tunneled through a den of giant spiders.

Lord of the Rings LCG: The Dungeons of Cirith Gurat #ad - For much of their homeward journey, the heroes have been accompanied and assisted by the small band of Haradrim. The fourth adventure pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game. Reinforces the dream-chaser cycle's support of effects that function across multiple spheres of influence.

Introduces a new Silvan-traited hero in the Lore sphere. Once you spring your allies from prison, warriors, and you'll be happy for the assistance of the Adventure Pack's new Weapons, you'll need to fight your way free of Orc jailors and pursuers, and events. The thrilling conclusion to the Dream-chaser cycle for the Lord of the rings: the card game.

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Lord of the Rings LCG: Roam Across Rhovanion

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Fantasy Flight Games MEC67 #ad - Contains three copies each of nine different player cards, including powerful new allies. Reinforces the dream-chaser cycle's support of effects that function across multiple spheres of influence. Carries the game's theme of fantastic exploration to a new high as several of Middle-earth's heroes explore the jungle ruins of a remote, mountainous island.

Additionally, the pack contains three copies each of eight different player cards, including some that bring some relief to the encounter deck itself. Before you can infiltrate this fortress, however, you must forge an uneasy Alliance with a treacherous Goblin and travel across rhovanion in search of his lost items.

Lord of the Rings LCG: Roam Across Rhovanion #ad - Introduces the exciting new tactics Hero, Prince imrahil. Middle-earth's heroes must traverse a series of treacherous Underwater caverns filled with deadly enemies. The theme of exploration is also reflected among the expansion's hero and its twenty-seven player cards with a heavy emphasis of the Scout trait.

After venturing deep into the grey mountains, your path leads to the orcish stronghold of gundabad. The game's first hero bearing the woodman trait lays the foundation for an entirely new Type of deck. Supports new deck building strategies with twenty-four player cards three copies each of eight different cards.

Enhances your decks with twenty-four player cards. Reinforces the cycle's exploration of player cards with multi-sphere effects.

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Lord of the Rings LCG: The Black Serpent

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Fantasy Flight Publishing MEC59 #ad - The third adventure pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game. Features two different encounter sets to distinguish progress between the scenario's two halves. Introduces the exciting new tactics Hero, Prince imrahil. But will their tactics prove sound enough to account for the caravan's greater numbers? you'll join these heroes and fight alongside them in the new scenario from the black serpent.

Outnumbered. Challenges players to withstand ferocious attacks as they continue to Quest. The game's first hero bearing the woodman trait lays the foundation for an entirely new Type of deck. In addition to its scenario, the black serpent introduces a new spirit hero with the Rohan trait, cards that increase the utility of your song and pipe attachments, attachments that Grant your characters additional traits, as well as a handful of other Rohan-themed cards, and a new side quest that enhances your heroes' ability to quest successfully.

Lord of the Rings LCG: The Black Serpent #ad - Introduces a new spirit hero with the Rohan trait. Middle-earth's heroes must traverse a series of treacherous Underwater caverns filled with deadly enemies. The second adventure pack in the ered mithrin Cycle for the Lord of the rings: the card game. This is not a standalone product. Carries the game's theme of fantastic exploration to a new high as several of Middle-earth's heroes explore the jungle ruins of a remote, mountainous island.

Middle-earth's heroes ambush a caravan of haradrim delivering tithe to the dark Lord.

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Lord of the Rings LCG: Beneath the Sands

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Fantasy Flight Publishing MEC58 #ad - A new hero and player cards permit new decks built around the Scout and Ranger Traits. Middle-earth's heroes must traverse a series of treacherous Underwater caverns filled with deadly enemies. As several of middle-earth's greatest heroes continue their perilous Homeward journey through the hostile lands of hared, they find evidence that a pack giant spiders have dragged people under the dunes.

And still the stench grew. J. R. R. The lord of the Rings card game expansion. Tolkien, the two towers beneath the sands is the third adventure pack in the haradrim cycle for the Lord of the rings: the card game, and its new scenario makes it clear that there's more than haradrim to fear among the lands of hared.

Lord of the Rings LCG: Beneath the Sands #ad - Reinforces the cycle's exploration of player cards with multi-sphere effects. Supports new deck building strategies with twenty-four player cards three copies each of eight different cards. Enhances your decks with twenty-four player cards. Players board the Dream-chaser one last time for a climactic naval battle with the corsair fleet.

Introduces a new Silvan-traited hero in the Lore sphere. As they thrust forward they felt things brush against their heads, long tentacles, or against their hands, or hanging growths perhaps: they could not tell what they were.

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Lord of the Rings LCG: The Withered Heath

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Fantasy Flight Games MEC66 #ad - Hunt down a dangerous cold-drake before it can threaten the Wonderland. Supports new deck building strategies with twenty-four player cards three copies each of eight different cards. Challenges players to withstand ferocious attacks as they continue to Quest. The fourth adventure pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game.

Features a new tactics hero alongside new player cards for more deck-building options. A new hero and player cards permit new decks built around the Scout and Ranger Traits. The third adventure pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game. Battle the elements as you make your way from the heights of the grey mountains into the deep Caverns that Lie below them.

Lord of the Rings LCG: The Withered Heath #ad - Twenty-seven player cards three copies each of nine different cards support a variety of new deck options, including those based around the Rohan, song, and pipe traits. The third adventure pack in the haradrim Cycle for the cooperative the Lord of the rings LCD. The theme of exploration is also reflected among the expansion's hero and its twenty-seven player cards with a heavy emphasis of the Scout trait.

Introduces a new Silvan-traited hero in the Lore sphere. The lord of the Rings card game expansion. The fourth adventure pack in the haradrim Cycle for the cooperative the Lord of the rings LCD.

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Lord of the Rings LCG: The Flame of the West Saga

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Fantasy Flight Publishing MEC54 #ad - The theme of exploration is also reflected among the expansion's hero and its twenty-seven player cards with a heavy emphasis of the Scout trait. Enhances your decks with twenty-four player cards. The flame of the west introduces a new version of aragorn to lead you, as well as two new heroes, the riders of Rohan, and thirty player cards three copies each of ten different cards that represent the strength of the bonds that run between the men of Gondor, two boons, and the elves and Dunedin of the grey Company.

The third adventure pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game. Hunt down a dangerous cold-drake before it can threaten the Wonderland. See! the beacons of gondola are alight, calling for aid. Introduces a new spirit hero with the Rohan trait. Twenty-seven player cards three copies each of nine different cards support a variety of new deck options, song, including those based around the Rohan, and pipe traits.

Lord of the Rings LCG: The Flame of the West Saga #ad - The third adventure pack in the haradrim Cycle for the cooperative the Lord of the rings LCD. Middle-earth's heroes ambush a caravan of haradrim delivering tithe to the dark Lord. Venture across rhovanion as you form an uneasy Alliance with a treacherous Goblin in a new scenario. Three new scenarios draw directly from key events from the first half of the return of the King.

The game's first hero bearing the woodman trait lays the foundation for an entirely new Type of deck.

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Lord of the Rings LCG: The Battle of Carn Dum

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Fantasy Flight Publishing MEC43 #ad - Introduces new mechanics for losing and Finding your way through a maze. Three new scenarios draw directly from key events from the first half of the return of the King. Features a new tactics hero alongside new player cards for more deck-building options. Relive the adventures of Aragorn and the grey company.

Introduces a new version of Aragorn, as well as two other heroes and thirty new player cards. Introduces the exciting new tactics Hero, Prince imrahil. Contains three copies each of nine different player cards, including powerful new allies. The thrilling conclusion to the Dream-chaser cycle for the Lord of the rings: the card game.

Challenges middle-earth's heroes to rescue their friends from an underground nest of spiders. The theme of exploration is also reflected among the expansion's hero and its twenty-seven player cards with a heavy emphasis of the Scout trait. Continues to explore the Valour and Noldor themes introduced in the cycle.

Lord of the Rings LCG: The Battle of Carn Dum #ad - With its sixty new cards, the battle of carn dum introduces a challenging, combat-intensive scenario that takes your heroes into the heart of Angmar where you'll need to fight your way through hordes of Orcs and endure foul Sorcery in order to stop a ritual and prevent an ancient evil from returning to the world.

The lord of the Rings card game expansion. The third adventure pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game. Supports new deck building strategies with twenty-four player cards three copies each of eight different cards.

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